Continue through the hall, take down a couple of guys, then grapple up to the pipes on the left and blow your way through the weak wall for a Chronicle scan, before returning to the ground-floor and proceeding through the far door, leading to the Library. Upon reaching the Spotlight, Batman will be tossed into a ring with numerous skeletons. With Bane defeated, head straight from the dock, then up the wooden bridge on the left, then continue up to the corridor leading to Arkham North on the right. After battling a few skeletons, you'll reach a long span that you won't be able to cross without some help. On the eastern side of this building is a panel on the ground that can be mined with explosive gel. As such, your primary objective should be to target them first, which you can easily do by grappling to each tower and sneaking up behind them for a Silent Takedown. Inside, you'll have to battle some dudes who'll drop from the floor above. Rescue the guard clinging to the ledge, then jump the gap (simply by running toward it) to the next platform. Since both the throw and the charge occur in a straight line across the entire room, it's not hard to keep the two Titans lined up so that they trample each other. Take the northwest passage to Arkham North, which has been overrun by the escaped lunatics. It's easier to take the Abandoned Tunnel to the southwest into Arkham West, then through the Arkham West into to the north, leading to Intensive Treatment. Focus on him first, then go for the remainders. The key is to be patient, and don't forget to use some of your advanced weaponry if you have it, such as the Remote Control Batarang or Auto Proximity Detonation, both of which are handy for stunning opponents from afar. Inside the lab you'll be treated to a rather unappetizing cutscene. To do so, start off by crouch-walking up to a vent on the left--take it slowly and make sure the guard at the end of the path turns away before entering. To save her, crouch-walk up to the corner and take cover by the doorway. First, you should know that they have two long-range attacks -- a dash attack, and a move where they toss a dead body -- in addition to their general close-range melee attacks. With the Operator down, you simply have to kill the remaining three henchmen to free the hostages. During this portion, stay as far away from Bane as you can, that way you can attack his henchmen, while giving you enough time to watch and evade Bane's attacks. Zoom in on the headstone and Scan. Remember to aim directly at the door, not at the surrounding walls. I love Arkham city but no places in there really wow'd me. With the guards taken care of, turn around and climb a staircase just right of the locked door--sneak up behind the guard talking to the Joker and take him down before entering the nearby vent. Once you've eliminated the first mutant you should go back to your standard pattern, using Batarangs and throwing quick punches to inflict some minor injuries. Hang tight until the Scarecrow looks away, then grapple to a second overhead, and work your way to the spotlight (use the columns for cover). You should be able. This Batman Arkham Asylum Riddler Guide will help you solve all the riddles, as well as find the trophies, Joker's Teeth, Patient Interviews and all the rest. How do I blow up the structural weaknesses that are high up on walls? For the first one, follow the walkway to the right and use Detective mode to find a control panel a few meters below the vent you emerged from--toss a Batarang at it to activate it, clearing the poisonous air from the upper levels. Now head back to the Main Cell Block--a crazed inmate will jump you before you get there, but they're easy to deal with. In order to save Dr. Young, you'll have to plant two gel charges and detonate them at the same time. Grapple up high in this room to find a security door. It's important to perform a ground-takedown as soon as you've knocked down any of the henchmen to prevent them from getting back up. After I grab the tap I just used rb and zipped up to the ledge with the last latter. Use Detective Mode to scan the safe embedded in the northern wall to isolate the forensic trial. Alright, so a couple of hostages are suspended in a pair of hanging cages, and they're guarded by four henchmen wandering around, each equipped with one of those security collars. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. With Chen freed, head back through the hall and follow the blue painted stripe to locate the final Doctor. It'll be right in front of you and an on-screen prompt will appear (Hold Scan). You may now approach a large cap. You should be able to target the two armed inmates (they're the ones closest to you) and knock them out, giving you a chance to drop down and take them out before turning your attention to the remaining enemies. Perform a ground takedown afterwards to put them down for good. Also in this same area is a Riddler Trophy (Botanical Gardens Riddle #30). You'll wind up in the Intensive Treatment Lobby, where you'll discover the gargoyles have been booby-trapped. Go in it and duck to go inside a vent that is hardly visible. Upon reentering the Main Cell Block, Harley Quinn will send electricity coursing through the ground. All you need now is patience; wait for the enemies to separate, then face-kick and ground-takedown them, and quickly return to the rooftop thereafter to remain out of sight. Do this to stun him, then move in for attacks once he hits the wall. I'm having a little trouble getting to the operator, and any help would be greatly appreciated. Wait for him to peer around the left side of the wall you're hiding behind, then dash onward to the spotlight, which can be used to take him down. Back on the tentacle - via your Line Launcher of course - and then enter the room Ivy is in. Continue through the Old Sewer into the Main Sewer Junction. Climb up and turn to face out - get a good running jump and land on the platform opposite you. You can spot them ahead of time in Detective Mode and preempt their strikes. A gaggle of gangsters is waiting in the Old. Backtrack through the Botanical Glasshouse and exit via the door in the east to the Statue Corridor. Inside you'll find a Riddler Trophy on the table (Arkham Island, East Riddle #3).
Is it worth skipping Arkham Aslylum and moving onto City? (updated every month) http://wgg.mobi/newWGG on Twitch http://www.twitch.tv/wikigameguidesWGG on Facebook https://www.facebook.com/WikiGameGuidesVideo produced by @JohnTarrJr https://twitter.com/JohnTarrJrSupport WGG by using our Amazon Affiliate Link http://wgg.mobi/amazon WGG Tip Jar http://wgg.mobi/tips Video By http://wikigameguides.com/ The rest of the level is self-explanatory: crouch behind low walls, sidle around the sides of the building only when the Scarecrow is looking away, and use the spotlight at the end to defeat him. Now head to the opposite side of the walkway and glide from it to a platform ahead, then jump across a couple more. You goal is to stealthily traverse the area to its upper reaches where the lever operator resides. The front door is blocked once you step inside and im having no luck finding side passages in. This is a pretty lengthy sequence, so try and enjoy the stroll. Once they are on the ground, hit them with a ground takedown to make sure they stay down. They all crowded around the downed man.
Walkthrough - Botanical Gardens - part 3 - Batman: Arkham Asylum Game Focus on disarming them first before going in for the kills. This will soon draw the attention of the others (thanks to the Joker's monitoring of the henchmen's vitals via their dog collars), so hightail it to a gargoyle to remain out of sight. This will clear the room of poison once and for all, freeing Doctor Kellerman. Proceed through here, much like you did near the start of the game. Well, no matter for now--follow the hall left of Gordon into the Morgue. Once clear, exit through the large door into Arkham West. For instance, if everyone but one drops to the lower level, target the single foe remaining on the walkway. Jump up and shimmy over to the waterfall, then jump onto the ledge in the middle of the room. Inside the Botanical Gardens, you'll find the main route is still blocked off. Luckily, the power of the Titan's can be harnessed and turned against them. He'll still melee a bit, but you can sneak up behind him and get in some cheap shots. Look around for teeth in the area and hit them with Batarangs. Open the main door to return to Arkham East. Once you've cleared the room, proceed through the northern door into the Flood Corridor, where you'll find the Joker. Continue to stick to the path, following the tobacco down the ramp and up the staircase to a walkway which leads to a group of several inmates by the entrance of the Medical Facility. Alright, so the key to taking this guy down isto do nothing at all! As you exit the cave, follow the building on the right around the corner and grapple over the wall, just beware that four baddies will try and stop you from doing so. Basic attacks can be performed with the "Strike" button; pressing it multiple times will create chain-attacks. After exiting, you'll receive a call informing you that you need to protect the batmobile, which will be marked on your map. Gordon will provide you with the Cryptographic Sequencer, allowing you to bypass those darn electric fences finally. !Normal difficulty.9th playthrough.We enter the Botanical Gardens looking for Joker's Secret Lab.For a full playlist and to look at any other ga. If only the rest of the game's bosses were so easyWith the boss defeated, talk to the guard inside the small control room to the left. One of the Henchmen stands next to the lever that would send the Arkham guards to their doom far below.
Batman: Arkham Asylum | Riddle Solutions | Map Genie With the water electrified in here, there's little you can do other than bullseye teeth from across the room with Batarangs. After a few punches, they'll fall over stunned--run up to them and press the attack button again to climb up on their back and ride them around! Once you've cleaned out the area, head through the door leading to Arkham East (found, fittingly enough, on the eastern side of the area). Although you'll initially battle them like Bane before--that is, quick-toss a Batarang at them while they charge at you, then dodge out of the way and punch them when they hit the wall--there's a new technique you can use. Approach the monster quickly and press the action key to climb on its back. As you trek up the hall, small odd things will start to occurlike rain?
Arkham North / West - Batman: Arkham Asylum Guide and Walkthrough Snap a shot of this while zoomed in to solve the area's riddle (Botanical Gardens Riddle #16). To get started, drop to the bottom floor and head right, through the door. GameSpot may get a commission from retail offers. Now you'll have to try and pick off the remaining enemies one-by-one, so that they don't open fire on you. Stand in front of the barrier (screenshot #1) and hack the terminal from a larger distance. Playlists for this guide, and collectible guides, can be found on our website.Guide by Beer_Baron Subscribe to WikiGameGuides http://wgg.mobi/subscribeNew Video Game Releases! Once inside, turn around and exit back outinto the Morgue? Listen to Joker as he taunts you - I don't know, this guy has been losing all along and he still manages to maintain his sense of humor. Either way, grab the interview tape on a table in the central room and take finish off the baddies to trigger a cutscene. Having solved the puzzle, meet-up with the friendly guard just ahead to learn of what's happened. Anyway, the event will drop you off in a small room, look for a second vent you can enter embedded in same the wall, but on the opposite half of the room as the one you just came from. With Quinn taken care of, proceed through any of the three doors on the north side to find a Secrets Map, then exit the room via the door you entered through. Soon you'll see some larger targets for your 'rangs. Consider mining the upper level with Explosive Gel as well. Join Hiro, the smallest hero on the biggest a You are Owen MacLeodthe Highlander. However, Bane will also attempt to throw debris at you that he rips from the wall--again, roll just before he tosses it your way to evade. If you turn on detective mode, you can make him out, pacing in a control room far above the cages. The dark knight gritted his teeth and turned away from the seductress. Now arm your Batarang and toss it his way once he moves his head so its visible (and the lock-on symbol appears). The last two are easier to deal with -- if they are together, use Zip Kicks from above. Follow it into a large, poison-filled room.
Collectibles - Botanical Gardens - part 1 - Batman: Arkham Asylum Game After speaking to the guard, continue down the stairs and follow the path, which eventually leads into a small room with a vent. With both gels planted, detonate them to free the Doctor--just don't take too long, otherwise they'll kill Dr. Young before you can save her. This is a good chance to become acquainted with the battle system. Its also a good idea to keep detective mode on pretty much at pretty much all-times, particularly when entering a new area. Start off by securing this entire area and then proceed to the upper balcony. Mine this and continue on into the Abandoned Chamber. Return to Aviery and then head back to the Flooded Corridor. As for the armed opponents, use your cape to stun them, before battering them into submission. If not, just move around in there along the walls till you find out. Check the bench in the northeast corner for a Poison Ivy Interview Tape (Botanical Gardens Riddle #8) before heading down the stairs to the security door. Wait for one of the monsters to begin moving your way and throw a Batarang at it. Enter this vent and grapple up. Once he's down, proceed through the door into Warden's office. This item allows you to plant and detonate charges to destroy weak walls or floors, creating entrances into otherwise inaccessible areas. Once through, you'll spot an ambulance, with several armed guards waiting just on the other side. Be careful, as Arkham Mansion is guarded by four snipers: two in the nearby towers, and two more just above the entrance. If not, then try to get behind them for a silent takedown. A resurrected Carrieerr, Batman, will emerge from the ground. A guard patrols a platform just beyond here. Now there are still two guards left, one of whom is roaming the catwalks above. After about a minute, he'll fall over dead. Now return to the platform and drop to the lower level and continue through the door along the western wall, leading to another cell-block, then proceed up the staircase on the opposite side into the Guard Room. Shortly thereafter, you'll jump to a platform that drops under Batman's weight. How do I solve, " A puzzle has many sides.riddle? Grapple to the ledge, head into another vent, which will drop you into a room with a second vent you can enter. Eventually you'll have to find a door leading to the Glasshouse Generator Room. All logos and images are copyrighted by their respective owners. Take down the guard ahead to free the cops then continue through the far door into the Records room.
Batman: Arkham Asylum - Botanical Gardens - Finding Ivy You'll lose a lot of story details from Asylum. Afterward, head up the stairs and use the Batclaw to rip open a vent in the left wall and grapple inside. You can also find a Secrets Map inside left security building (near the entrance to the Intensive Treatment center)--get inside by grappling to the roof and detonating the weak section. Once they've been pacified head on to the Botanical Glasshouse. Once he's down, immediately grapple back to the gargoyles and continue to grapple from one to the next a few times to lose the attention of the remaining guards. on October 13, 2009 at 1:55PM PDT. Right next to this is a tea set, conspicuously set amongst some greenery on a short wall. Proceed through either into Cell Block Transferwhere some weird stuff where start to happen. To get there, grapple back up to vent you used to enter the room, then follow the red and blue painted stripes to the door on the right.