Melee Weapon Attack: +2 to hit, reach 5 ft., one target.must succeed on a DC 15 Intelligence saving throw or take Hit: 2 (1d4) bludgeoning damage.13 (2d8 + 4) psychic damage and be stunned for 1 minute. They stand in alcovesooze issued forth, driving the kenku from Daoine Gloine or recesses along the towers upper reachesand areand effectively sealing the city away from the rest of crafted in disturbingly lifelike fashion. of the apparatus garage (area O5) holds an option for doing so. These were worked into Kwalishs original checks that rely on sight. We wanted to to 10th level. Keeping track of memes, sub-memes and subversions of it can be a business that puts employment at risk. It's not in the AL Content Catalogue, so no. If any character has bestowed a bit of their soul to the inventor, he promises to return it in exchange forSphinxs Curse the completion of certain tasks he sets before them (including helping restore his friends). In ages past, the kenku that inhabitedbargainingor theftmight gain the party the use of the the city captured a unique medusaGloine Nathair-merrenoloths skiff. The swarm cant use its blindsight while deafened. As paying her toll.written, Mary already carries the deck, and no matter Restoring Old Debts. )4 An egg held in the The characters become bodiless entities inhabiting the mind of a roc soaring high above a world oftalons of a statue of a your choice. Daoine Gloine was destroyed in an earthquake, and so was Kwalishs expedition. Until this grapple ends, the how newcomers will be welcome to either join theirmonk cannot use its polearm on another target. #2 Nov 20, 2018 And when Gloine Nathair-Nathair died, have recently wandered into the city hang suspendedthe kenku raised her in undeath to prolong their cult, within the ooze, appearing to be floating in midair.continuing to fill their city with glass statues. Speed 15 ft. (30 ft. when rolling, 60 ft. rolling downhill) STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 23 (+6) 13 (+1) 20 (+5) 2 (4) 12 (+1) 5 (3) 20 (+5) 14 (+2) 20 (+5) 11 (+0) 12 (+1) 11 (+0)Saving Throws Con +9, Wis +5 Damage Resistances bludgeoning, piercing, and slashingSkills Perception +9, Stealth +5 from nonmagical attacksDamage Resistances fire, lightningSenses darkvision 60 ft., passive Perception 19 Damage Immunities poisonLanguages Condition Immunities exhaustion, paralyzed,Challenge 10 (5,900 XP) poisoned, petrifiedAmphibious. Melee Weapon Attack: +5 to hit, reach 5 ft., one STR DEX CON INT WIS CHAtarget. With its other hand, the devil taps theIf the characters agree, they are brought to the central arm of the throne, showing off nails set with gleamingabbey (area M3). They can steal a skiff and follow the marked trails out of the Barrier Peaks if left to their meters that have no discernible purpose. Hit: 14 (2d8 + 5) slashing damage.Rock. All wear cowled robes charges. have 3 rounds to flee this area before the treasury Valley Floor. bone devil that founded the monastery. 8186 The way to reach Daoine Gloine isnt through Barrier Peaks Trinkets any pass in the peaks. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends. The froghemoth makes two attacks with its same turn, the target takes an extra 7 (2d6) bludgeoningtentacles. Its mechanical body has been programmed with several unique utility powers (see below) that make the modron a perfect cartographers assistant. 2019-9-21 - Explore Sass's board "Lost Laboratory of Kwalish", followed by 342 people on Pinterest. Or you might have acreature Kwalish previously met through the gate arrivein response to it being opened. Page. Ranged Weapon Attack: +4 to hit, range 80/320 ft.,one target. After reaching Daoine Gloine, the characters find the Perhaps a secret door in a dungeon complex has beencity buried beneath a flood of gelatinous ooze, with only built around an iron golem, or an array of dangerousits tallest stone structures left rising above the surface. If its saving throw result is 5 or lower,the poisoned target falls unconscious for the same duration,or until it takes damage or another creature takes an actionto shake it awake.Heart Sight. Each hireling is also charged with chronicling the partys progress along the way, in the hope of finally mapping the route to Daoine Gloine, and has specific value to the party in certain areas of expertise. But of more potential peril to the party is Marys long-term relationship with Ctenmiir, whom she first met when he would fly out of White Plume Mountain at night to meet with her near Thingizzards hut. He then offers an additional new lair. More piles of junk hide the monasterys dreadnoughts eye set within a mechanical socket. With respectful discussion checks. As a bonus action, Garret can Creatures inside the cube can be seen but have total cover.give one chosen creature (other than him) a d6 inspiration A creature within 5 feet of the cube can take an action todie. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube. by Jonny. Valley Floor originally used to undertake repairs on the outside of the craft, handle dangerous substances at a distance, andIf any character is unfortunate enough to fall from the so forth.cliff, the other characters quickly lose sight of them in When a creature passes an arm or other appendagea light mist that covers the valley floor. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 STR DEX CON INT WIS CHA Constitution saving throw or become poisoned for 1 minute. I'm giving them the laser rifle from the DMG just for this quest in case it gets too tough, but is it far too hard for a party even with this? With a slightly crazy warlock that was willing to sacrifice part of himself to the sphinx (- Int), tried to join the monks (until the party stopped him) and let Kwalish "borrow" pa. Rumors in the monasterys control room. 13SHAWN WOOD In either event, the devils elder monk bodyguards (see The Grand Master below) are ordered to strike with their exotic weapons, executing the errant monk while the Grand Master target must succeed on a DC 15 Wisdom saving throw welcomes the characters. as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments--only now, Kwalish's lost research is desperately needed! Melee Weapon Attack: +4 to hit, reach 5 ft., one Languages Umber Hulkcreature. In this role, the Cartophiledisabling the imminent threat might be found there. The Grand Master fights Lost Laboratory of Kwalish | TM & 2018 Wizards. If the target isMedium or smaller, it must succeed on a DC 10 Strength Actionssaving throw or be knocked prone. Lost Laboratory of Kwalish. (Beyond the Screen the Screen: A Review) working order. Armor Class 13 (hide armor) Hit Points 67 (9d8 + 27) Sting. Attack rolls against the quickling haveArmor Class 13 disadvantage unless the quickling is incapacitated orHit Points 7 (3d4) restrained.Speed 40 ft. Melee Weapon Attack: +4 to hit, reach 5 ft., one Perception +5creature. As such, as the characters follow the notes found in Kwalishs journal, they find The components and notes left behind by Kwalish are that the narrow mountain passes begin to tightenalso of potential value to the characters. If the characters reject this offer, the treasury and the brains in jars guarding its access. Hit: 5 (1d4 + 3) piercing damage, and the stirgeLanguages understands the languages of its creator but attaches to the target. A creature thatCantrips (at will): blade ward, vicious mockery chooses not to be pushed suffers the consequences of a1st level (3 slots): charm person, detect magic, disguise self, failed saving throw. The evoker is a 12th-level spellcaster. Lost Laboratory of Kwalish | TM & 2018 Wizards. These three unfortunate prisoners planar craft.have been driven mad by their incarceration andabuse. Mary is always accompanied by her familiar, a glowing-eyed cat. Lost Laboratory of Kwalish. This curse can that character to control it. If appropriate respects are paid, the characters have a 50 percent chance to receive a supernatural gift (see chapter 7 of the Dungeon Masters Guide)a charm that allows a character to cast the Galders tower spell (see appendix E) once as an action. Gargoyles andthe world. If Gearbox has connectedhis laboratory to craft or summon any item or creature with the monastery, he might remain there as thethey desire (within any limits you set). Languages Deep Speech, Undercommon, telepathy 120 ft. See appendix B and appendix D for more removed in this way falls under a curse. Floating Bridge characters aid, claiming that only it can safely release the journalbut offering to do so only in exchange for The route to the treasury takes characters out across a body. Doing so requiresand able to hear him. The mainand hunts the priest down. Opening thesuch as Quaal, Queen Ehlissa, Keoghtom, Nolzur, and cell could reveal the entrance standing open, with theTuerny the Mercilessall of them known mostly for the prisoner gone and residing somewhere below.magic items that bear their names. Elsewhere in mentor important to the characters might have been Faern, the peaks surrounding Halruaa, a land known for placed in stasis within a magical sarcophagus to protect its magical technology, are a good choice. They also describe her as a vampire spawn that cannot leave the coffin. with a mechanical skull housing its central brain. We typically play stuff for the Adventurers League, but I really like to support Extra Life modules when I can. About extra life extra life unites thousands of players from all over the world to play games in support of their local children's miracle network hospital. A forged addendum adds that the bearer of released so that he can scout more easily. If unsuccessful, he demands one bit ofto the inventor if they ever desire to wear some other soul from each character in exchange for his aid orarmor instead. working for the Cartophile. from Mordenkainens Tome of Foes). Once contact Creatures. However, the brains can be charmed,the treasury (see area M9, Floating Bridge), each of intimidated, cajoled, or negotiated with to keep theirwhich is kept active by default. Anyone have maps for Lost Laboratory of Kwalish? : r/battlemaps - Reddit 24If the apparatus suffers fatal damage, materials and At the center of the lab, an elaborate system of glassnotes from the garage can be used to construct a newone. Sir Blutoa bone devils hooked polearm (see the sidebar in the Sans Pite from White Plume Mountain in Tales from theBone Devil section in the Monster Manual), typically Yawning Portal is a good candidate, as are Faroul anddisguised as a staff or tool: Gondolo from Port Nyanzaru in Tomb of Annihilation. When the evoker casts an evocation spell that STR DEX CON INT WIS CHA forces other creatures it can see to make a saving throw, 11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2) it can choose a number of them equal to 1 + the spells level. Enormous chimney- monastery, they must contend with the guardian waiting engines extend from the bottom of this island, burning for them in area C2. While soinformation. Anyhidden throughout the world! Part 2: Monastery of the Distressed Body. 4 The characters discover signs of past expeditions to d10 Encounter the Barrier Peaksthe remains of travelers crushed 1 A xorn and an umber hulk hunt as a team, with the by fallen rocks. twisted metal captains chair rises from a metallic Congratulations on your finding us! Any inspection or a successful DC 12 Creatures. Each canister Lost Laboratory of Kwalish | TM & 2018 Wizards.is connected by a thin silver wire to multiple pieces of more adventuring you want the characters to do. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. The devil makes three attacks: two with itsBerserker claws and one with its sting. These creatures automatically succeed on their savingSkills Deception +4, Persuasion +4, Religion +2 throws against the spell. It is immune to all damage and conditions. In the podcast adventurers wanted on nov 30 they said they were trying to make this AL legal soon, like Sunday. Originally native to an area near of things discovered along the way. Otherwise, it takes Lost Laboratory of Kwalish | TM & 2018 Wizards. Things that should not exist Reaching the Peaks escaped from its hold and now populate the mountains. Local teleportation-field bracelets encircle the devils arms and tail. A character who has a portion of their soulcomplications. She suspects Apparatus of KwalishAARON HBRICH Lost Laboratory of Kwalish | TM & 2018 Wizards. Alger, Russell Alleen-Willems,technology into his first laboratory, building planar Kyle Andrew, Frank Bailey, Mike Balles, Michael Born, Derek Cash, Mick Chambers, Diego Correal, Hunter Craig, Izzygates of his own design. The mind flayer has advantage on saving Dagger. These effects last for 1 minute. Unlocks 13 planar creatures to use in the Encounter Builder to create & run organized battles for your partyDiscover 29 new magical items and what they do with a click of your character sheetLearn 3 new useful spells for use in the Character BuilderRollable tables, detailed maps, and a wealth of stats to help dungeon masters run this adventure, Discover the other books benefiting Extra Life:-Locathah Rising-One Grung Above-Mordenkainen's Fiendish Folio Vol 1-The Tortle Package-Infernal Machine Rebuild. Depending on Annihilation in your campaign, the characters might your campaign, you can set this adventure in any similar hear rumors that Kwalishs laboratory holds lore that location: a mysterious mountain range that even dedicated can help deactivate the Soulmonger. study our ways. Castle Ravenloft - Dungeon And Catacombs. Her magical knowledge also provides advantage on interactions with the enhanced sphinx guarding the monastery entrance (see area C2) and on any negotiations for ferry passage with the merrenoloth (area C3). See the Powered Armor Options sidebar inThe Alien Technology section in chapter 9 of the appendix D.Dungeon Masters Guide talks about how futuristic Once he is freed, Kwalish is as grateful as he is able todevices are often powered by energy cells. 2 8 comments Add a Comment wisco-_-kid28 1 yr. ago Check out this post. A original metal of the structures here has been meltedsmaller group of more dangerous humanoids has been and reworked in many places into a preponderance ofpermanently imprisoned in that same area. One creature of the quasits choice within 20Senses blindsight 60 ft., passive Perception 8 feet of it must succeed on a DC 10 Wisdom saving throw orLanguages be frightened for 1 minute. Jun 24, 2022 - A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign, adventure, or encounter. If Kwalishs body is scattered (see the Meetingfleeing thief Kwalish section), part of it can be found somewhere within.10 The centerpiece in a The characters find themselves inside a variant version of the apparatus of Kwalish, wanderingcomplex mechanical the plane of Mechanus. ability checks made to interact with the monasterys Secret Agendas. Bell, Ethan Best, Steve Bissonnette, Wolf Bloodmoon, Kevin Boardman, Trevor Boe, Nolan Bond, Aidan Brenner- Slagle, Bodhi Brooke-White, Mary Burgess, Matt J Carlson, Casandra Carter, Liam Cherry-Holt, Dave Chua, Diana Clark, Caleb Cole, Andrew Cousins, Jonathon Crawford, Joshua Cuthbertson, Rae Cwach, Bryan Davidson-Tirca, Dominic Davies, Marcello De Velazquez, Matthew Disedare, Fiona Elliott, Steve Elliott, Sam English, John Evans, Ryan Fletcher, Sam Fortier, Adrian Francisco, Nick Gill, Christian Gilliam, Marcus Good, Daniel Harmon, Michael Hoffmann, Zasheir Jassan, Rod Johnson, Conor Kelleher, Bryon Kershaw, Douglas Kilpatrick, Leonard LaBine, Dan Layman-Kennedy, Gaetano LeFavi, Michael Letterle, Joshua, Leonhardt, Ryan Mahan, Sergio Martinez, Daniel McKay, Jacob McCray, Devon McEwen, Brian McLachlan, Sean Meaney, Chloe Montgomery, Charles Morris, Daniel Oliveira, Eric Peterson, Mike Plautz, Adam Powell, Richard Powell, Alan Provance, Michael Richards, Justin Ross, Joseph Rounsavell, Brian Rubinfeld, Ian Rugg, Joe Ryan, John Saffran, Corey Shaw, Reggie Sloan, Demon Spawner, Spencer, Raul Stainzel, Jasmine Stairs, Jason Stone, Nick Symosky, Zach Tate, Benjamin Tozer, Corey Turner, Jordan Valentine, Jonah Van Campen, Cameron Vollrath, Charles Wain, Taylor Walker, Geoff Washam, Omer Watkins III, David Wheeler, Jacob Wilkinson, Chuck Wilson, Evan Wolfe, Greg Wright, Raymond Wynne, Douglas Young, Adrian Zaslona 1medusa, he once more opened a planar gate, this time to Running the Adventurethe 222nd layer of the AbyssJuiblexs Slime Pits, fromwhich he summoned forth a horrific plague of ooze to To run this adventure, you need the D&D fifth editionclear out the city and help him defend his new lab. A thin silver it. One-click unsubscribe later if you don't enjoy the newsletter. The mephit exhales a 15-footHit Points 2 (1d4) cone of scalding steam. If the froghemoth takes 20 damage or more on a singleturn from a creature inside it, the froghemoth must succeedon a DC 20 Constitution saving throw at the end of thatturn or regurgitate all swallowed creatures, each of whichfalls prone in a space within 10 feet of the froghemoth. The ten prisoners are humanoid commoners, armor. Its spellcasting ability is Intelligence (spell save DC 15, +7 toActions hit with spell attacks). DMK Lost Lab Kwalish Masters Coast This product is part of the bundle. After much wandering in the mountains, Kwalishpath that might have seen him rival Ioun and Heward relocated to an equally remote locationDaoine Gloine, the mysterious city his expedition had originally sought.until his experiments overtook him, and he became The sites isolation made it a suitable place for him to continue his research. Teleport (Costs 2 Actions). These are useful for powering the Daoine Gloineelder monks force pikes, or for temporarily powering abrain in a jars canister so it can be detached from the The city of Daoine Gloine has long been thought ofmonasterys power and moved elsewhere. A successful DC 12 Wisdom (Perception) each creature within its reach: a pseudopod attack Gloine Nathair-Nathair against any creature within 10 feet of its surface, or an Engulf attack against any creature in contact with its surface. A target is immune to this effect if it is immune to slashing damage, has legendary actions, doesnt have or need a head, or if you decide that the target is too large for its head to be cut off by the devils claws. All manner of goods and magic items First Things Lastcollected by the monastery over long years can be foundscattered throughout the junk in this area, including the As the characters enter the Barrier Peaks, the adventurefollowing: has the Cartophiles notes and maps directing them initially to the monastery that was once Kwalishs first Kwalishs journal, which has been promised to laboratory. check, the brain warns them of the risks of tampering with the journal (see below). A flood of towers are, in fact, humanoids. Lost Laboratory of Kwalish | TM & 2018 Wizards. (The piping derives from thecharacters come across before finding the bauble that bodies of glass statuesformer high priests partiallyleads to Kwalish. Taking that route to find Kwalish in the city, the An ornate wooden case carved with images of air characters are asked by the inventor to help purge the and water elementals locked in furious battle, within monastery of the Grand Master and finally reunite the which is a Galders bubble pipe (see appendix D). Control Roomand follow the marked trails out of the Barrier Peaks ifleft to their own devices. Five clear canisters line the walls, each 25 one filled with fluid and the living, beating heart of some type of creature. But if The Enhanced Sphinxthe adventure is tied to Chult and Tomb of Annihilation,he might instead work as a merchant prince in Port Plenty of additional options can be used during theNyanzaru. The statues that surround the top of the tower were Its reach is 10 feet. The golem makes two slam attacks. You can let the partys size and the players interest in bringing NPCs into their group determine whether more than one of the Cartophiles hirelings join the expedition. Only one legendary action option can be used at a time and only at the end of another creatures turn. Conjuration School. The sphinx is immune to any effect that wouldGibbering. negate its advantage on the Intelligence check it makes He might be a criminal agent working for the to answer. The leather masks that hang around the room are the Cells. Until the grapple ends, the froghemoth cant use Slam. Acreature can repeat the saving throw at the end of each of itsturns, ending the effect on itself on a success.Clockwork KrakenLarge construct, unalignedArmor Class 17 (natural armor)Hit Points 142 (15d10 + 60)Speed 30 ft. STR DEX CON INT WIS CHA 20 (+5) 12 (+1) 18 (+4) 3 (4) 11 (+0) 1 (5)Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities poison, psychicCondition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisonedSenses darkvision 120 ft., passive Perception 10Languages understands the languages of its creator but cant speakChallenge 10 (5,900 XP) Lost Laboratory of Kwalish | TM & 2018 Wizards. 61. to make a DC 12 Strength check. Across the room, a mind flayerHundreds of baubles have been set throughout the appears trapped inside a glass tank.tableau of the city streets. Each creature in that area mustSpeed 10 ft., fly 40 ft. succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a STR DEX CON INT WIS CHA successful one. With a successful DC 12 Intelligencemeans of finding new bodies for his fallen companions, (Investigation) or Wisdom (Insight) check, a characterbut was driven away by the Grand Master before he talking to a brain discovers its specific knowledge (seecould complete this task. With a search of the lab, the restbelow) found among the citys glass baubles, with that of the priests vivisected glass bodies can be foundcrystal bauble leading directly to Kwalishs lab. The damage it takesChallenge 1/4 (50 XP) from the attack is reduced by 1d10 + 3. Though the vast majorityof those recruits have perished or been imprisoned at A force pike uses an energy cell (see area M10),the hands of the Grand Master, twenty-five monksall a expending one charge for each successful attack. To get more targeted content, please make full-text search by clicking. Lost Laboratory of Kwalish | TM & 2018 Wizards. These control panels arebe found by characters exploring the city. Additionally, It has a +1 bonus to Intelligence checks and two Ioun stones survive and can be claimed. Armor Class 14 (bracers of defense, ring of protection) Hit Points 45 (7d8 + 14)Actions Speed 30 ft.Shortsword. Animate Boulders (1/Day). Unlike the figures seen standing staidly along the edges of the towers above, the hundreds of glass statues that Ooze Barrier.
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